The making of Total War: Warhammer’s mammoths
The Norscans are the primal people of the Old World’s far north, where chaos energy blows just as strongly as the freezing winds. They share their home with creatures from nightmare - the ice drakes who carpet their caves with bones, and the bloodkrakens who plague coastal settlements. Yet the Norscans don't hide from these terrors, instead seeking them out as terrible trophies.
Their fanatical bravery pales, however, when compared to that of their artists and animators at Creative Assembly. When the team added the Norsca faction to Total War: Warhammer, it faced off against one of its most feared enemies: fur.
“The bane of an artist is hair and fur,” lead character artist Baj Singh tells me. That makes the mammoth, the towering centrepiece of the Norscan army, an artist's nemesis. We have one triangle which is half a polygon and we assign a bit of fur to that,” Singh explains. “Then we take that, duplicate it, and we do that about 6,000 times.”
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