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Leagues of Legends is punishing players for going AFK

Leagues of Legends is punishing players for going AFK

Facing an opponent that goes AFK or otherwise doesn't play properly can ruin any multiplayer game, and the League of Legends devs are working to fix that. New measures to prevent going AFK, or throwing a match somehow, have been rolled out, and they're already seeing positive results.

In the September blog update, competitive gameplay product manager Cody Germain ran through the punishments that have been put in place in the MOBA game, and the current success rates. First up is the detection and penalties for going away-from-keyboard, which are going well in the regions implemented so far. "In some test regions, players hit our AFK punishment thresholds faster, meaning a steady increase in penalty application," Germain writes. "In other test regions, we saw a steady decline in both AFK detection and penalties after an initial immediate burst that occurred when we tightened our thresholds. This signals a reduction in repeat offenses, which is a trend we would like to see continued."

Ramifications for intent to lose, on the other hand, didn't go so smoothly. A substantial amount of false positives has meant Riot has shelved them for the time-being. As an added measure, players who find themselves in a match with someone who's clearly just stopped playing properly will be allowed leave earlier, so they can find another proper opponent. "We are going to update the surrender system to account for AFK players on your team," Germain says. "When an AFK is detected, we will refresh the surrender cooldown and alert your whole team, allowing you to surrender again immediately." Early surrender will ship in update 10.22.

RELATED LINKS: Best LoL Champions , League of Legends patch 10.16, LoL tier list

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