Characters are “really important” to Rage 2
Rage 2 is already looking like a fun mix of open-world Mad Max-style exploration and Doom-style gun combat, but for anyone who's played and enjoyed the first Rage, there's been something missing: characters. The marketing for Rage 2 so far, as entertaining as it's been, has centred entirely on the intense action and the open-world itself, but the wasteland of Rage 1 was filled with crazy, likable, believable, and highly entertaining personalities. So where are they in Rage 2? We spoke to Loke Wallmo, senior designer at Avalanche, and Tim Willits, studio director at id Software, about the characters of Rage 2 and whether they're as vital to the sequel as they were in the first game. Loke Wallmo assures us, "I think the characters are really important for the game, and for the feel of the game world and the story itself. It's difficult to maintain a cohesive storyline in an open-world game, so it's better to hook it up to certain characters and personalities that you can attach yourself to. It's definitely an important factor to us."
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from PCGamesN https://ift.tt/2Mw6yaR
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