Even Doom Eternal’s pickups are “a celebration of fun”
“Doom is a celebration of video games,” creative director Hugo Martin tells me. This philosophy has driven a string of changes in Doom Eternal, bringing it even closer to the original game that kicked off the series in 1993 - aesthetic changes but also significant mechanical changes. During Doom Eternal’s frantic, hyper violent gameplay reveal the Doom Slayer finds a 1 Up pickup. “I'm an old person,” Martin says, “so I remember playing Nintendo games so I remember the meaning of extra lives and how important they were.” In Doom 2016, when you died you went back to the last checkpoint and started over - your enemies respawned, ammo pickups reappeared, and you were had another go. In Doom Eternal, if you have a life, you don’t die, you’re dropped right back into the action, keeping the pace going instead of having to start over. The lives system isn’t just an aid, though, it is a powerful tool to direct players. They’re “your reward for exploration in the game”, Martin explains. “Like, ‘There's a 1 Up coin under this fucking thing? Okay, what do I have to do to get it?'”
from PCGamesN https://ift.tt/2B3zG3H
from PCGamesN https://ift.tt/2B3zG3H
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