Two Point Hospital review
Another day, another hospital. Before anything else, I need to build a reception desk so I can check in the horde of patients pressing against the doors, flinging snot and disease into the morning air. After that it’ll be time to build another GP’s office. How many of these have I built now? I’ve lost count. The room needs to be at least four squares by three, have a door, a desk, and a filing cabinet. Do I have the money to add any extras to it? Right now I do, but further down the line I know I’ll regret buying that yucca plant. Two Point Hospital has been built by people who made some of my favourite games when I was younger. We’re talking Black & White, Fable, and - of course, the connoisseur's choice - The Movies. This new game of theirs takes heavily from their work on Theme Hospital, it being a hospital management sim after all, and wonderfully it has all the modern doodads such a reimagination should. Beyond the fantastic art style, Two Point Hospital has granular management menus that are reminiscent of those found in Planet Coaster, which means they appeal to my need to fiddle with, well, everything.
from PCGamesN https://ift.tt/2C2jgt8
from PCGamesN https://ift.tt/2C2jgt8
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