You can pit Dying Light 2’s factions against each other to sneak by high-level areas
Dying Light 2 promises plenty of choice and role-playing opportunities, but that freedom won’t just be part of the story. We haven’t seen much of the game since its E3 debut, but a new interview with Techland chief creative officer Adrian Ciszewski sheds light on how the faction system works. We saw a bit of it in the E3 trailer, but your faction choices won’t just apply in the outcomes of scripted story bits. Instead, Ciszewski says “it's really systemic. For example, the Peacekeepers faction - they're clearing the streets of baddies, but they're also clearing the dark zones and the streets from infected. That's a system.” You can direct the Peacekeepers to clear specific locations, but if zombies get pushed out of one spot they might simply relocate to another - causing a whole different set of problems in another part of the city. As Ciszewski tells GamesIndustry.biz, “If the Peacekeepers clear part of the dark zone, it will push the zombies to find another place to hide. It's much more like a gameplay systemic thing.”
from PCGamesN https://ift.tt/2nFfgVb
from PCGamesN https://ift.tt/2nFfgVb
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