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Destiny 2: Forsaken PC review

Here we go again. As it was three years ago, Destiny is in a dire state after a year of lacklustre DLC, and it’s on the September expansion to save it. This time, however, the community’s goodwill is that much more drained, and has never had a more tempting crop of alternatives. Warframe is going from strength to strength, Fortnite continues to amass streamers like chewing gum gathers hair on a barbershop floor, and both Anthem and The Division 2 loom. Bungie’s response has been to be brave, announcing many bold changes. One of the boldest is kicking the story off by killing Cayde-6. It would’ve made a good climax, but instead, it’s a cunning hook: as community memes and memorials demonstrate, the loveable Hunter’s many fans have been invested in Forsaken for weeks already. It sets up a story that’s more personal than the galactic threats of Dominus Ghaul, or Oryx before him, and is all the better for it. Fighting for survival often makes for a pretty dull plot; it’s morally uncomplicated, and tends to unite people. But Forsaken begins as a mission of either justice or vengeance in Cayde’s name, and the thin line between the two is a theme that recurs in meaningful ways. One low-spoiler example is the wedge it drives between his surviving comrades: Ikora wants retribution, and can’t abide the supposed cowardice of ignoring an attack on one of their own. But Zavala insists on pragmatic restraint, and on defending Earth’s Last City from the villains who escaped space-prison alongside Cayde’s murderer.

from PCGamesN https://ift.tt/2x1UF2p

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