Don't sleep on the wild and weird action-RPG Biomutant
I can't really call Biomutant my biggest surprise of PAX because I once publicly said it "looks weird as hell and I'm really into it," and the Internet never forgets. But if it weren't for that article, it sure would be.
It's strange, risky, creative, original, and so many other things. I want to shower it with love. I want more games to be as out-there and unafraid as Biomutant. While I can't make any definitive claims about how the whole open-world action-RPG adventure will end up, I can say that it makes a great impression.
Experiment 101 brought a sort of "overview" demo to PAX that wasted no time showing me the highlights: a fluid third-person combat system not unlike Arkham Asylum but faster-paced; some cool abilities like a rocket fist and a mucus bubble for bouncing over gaps or rolling up enemies; a pilotable mech to traverse a toxic dying land; and a boss that ended with me getting swallowed and punching its innards, Yoshi's Island style. There wasn't a hint of open-world meandering. It was all riveting.
That said, I have to agree with Brett: there's a lot going on and it stands to reason that not all of it will come together in perfect harmony. But even if Biomutant is an uneven game, I'm all about it.
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