Making it in Unreal: inside the Italian studio flying Close to the Sun
Nikola Tesla did not die penniless and alone. Not in this world, anyway. In this alternative vision of the late 19th century, Tesla’s scientific breakthroughs have already powered and funded an ostentatious ship - a part Titanic, part art nouveau showcase of his achievements. “Until the 1800s, science was still slow, and for us it’s a nice concept,” Close to the Sun creative director Carlo Ivo Alimo Bianchi tells us. “The idea in our game is that Tesla is actually making that transition from slow science to fast science.” It’s not a transition that happens smoothly, it should be said. In fact, a great deal goes wrong. Budding journalist Rose - named after Kate Winslet’s character - arrives on Tesla’s ship to look for her sister after events take a turn for the worse. You take her role, which is an embodiment developer Storm in a Teacup has gone to great lengths to get across. The tiny Italian studio has been diligent in stuffing Close to the Sun with detail, from the guiding aesthetic that ties the varied environments of the ship together to Rose’s arms and legs.
from PCGamesN https://ift.tt/2QAIDW1
from PCGamesN https://ift.tt/2QAIDW1
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