Making it in Unreal: toy trains replace rollercoasters in Tracks
Videogames often ask a simple question: left or right? Whether that choice comes in the form of a dungeon text adventure or is couched in the more complex dialogue of a modern RPG, picking your path is a central tenet of a medium that thrives on agency. That’s perhaps why a traditionally analogue hobby translates so well to the digital realm in Tracks. This is a game that takes the eternal childhood pastime of linking together chunks of wooden railway and turns it into an intuitive building game - one in which you never, ever run out of pieces. Does the track go left next, or right? “Everyone comments on the wood and how nice it looks,” game director Tom Malinowski tells us. “That’s Unreal Engine 4. Unreal makes everything look nicer.” Tracks plays in a way that’ll be familiar if you’ve ever constructed a ride for the thrillseekers of Planet Coaster as it puts you at the business edge of a toy railway under construction. It’s your job to plonk down one piece of track after another, like the villainous penguin in Wallace and Gromit, slapping down the railway just before the train travels over it.
from PCGamesN https://ift.tt/2xw3sKk
from PCGamesN https://ift.tt/2xw3sKk
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