The Culling developer: ‘They used to ask if you worked on Call of Duty, now they ask if you worked on Fortnite’
The Culling was the first standalone battle royale game, and its release heralded the arrival of the biggest trend in games for more than a decade. Its developers think we have plenty more to see from the genre, and they’re basing that on enthusiasm for the games and how that’s changed the way people talk with them about games. “As a developer you get asked by people, ‘Hey, have you worked on anything that I’ve heard of’” said Josh Van Veld, the director of operations at Xaviant, the company that created The Culling. “It used to be they asked if you worked on Call of Duty, and now they ask if you’ve worked on Fortnite.” Van Veld says battle royales have hit a similar point in popularity that rogue-likes did in recent years, and he thinks it’s at least partially due to elements that the two genres share. “We’re entering the phase of fatigue for people where they’re kind of tired of hearing about that buzzword, or at least the intelligentsia of the gaming community is saying, ‘uhh, battle royale is so played out,’” he said. “I feel like it’s still this organism that is evolving and defining itself, and until the triple-A guys have really come in and established what they want to do, I don’t think that we’ve seen it jump the shark yet.”
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