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Your dialog choices won’t lock you out of Anthem missions

EA and BioWare showed off some new Anthem content today, largely focusing on how they’re blending single-player and multiplayer together. That’s been one of the primary concerns among players, and today’s presentation has provided a lot more clarity and context on how that combination will work. The key term is “our world, my story” - and while that’s a pithy turn of marketing phrase, it’s also a pretty solid way of describing how BioWare is splitting the difference. Fort Tarsis is a single-player hub where you talk with NPCs, get your role-playing on, and take on missions. Once you’ve gotten a mission, it’s time to hit the open world, and this is where you can matchmake with other players - if you want. There’s storytelling here, but you don’t have choices to make here, as those sorts of decisions are locked exclusively to Fort Tarsis, and a handful of other story-based instances. Completing certain missions might bring a new character back to your Fort Tarsis, and to other players’ Forts as well - it’s only here that you’re able to talk to those characters, make decisions, and take on new missions. Your relationship with that character might take a different form than how that story goes with another player, and there can be subtle changes to the Fort as a result.

from PCGamesN https://ift.tt/2wv6uhq

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