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Fallout 76 shows how hell really is other people

People have poked fun at the animation tech that powers the people of Bethesda’s games for the best part of 15 years. Be it the stilted running animations of Skyrim, the practically static faces of Oblivion, or the bumbling citizens of Fallout 4’s Boston wasteland, few have had words of praise when it comes to how characters move in these worlds. And yet, after a couple of hours with Fallout 76, I find myself desperate to see the cardboard marching of a Brotherhood of Steel soldier. Why? Because there’s nothing more unnatural than the way another player’s avatar moves in a videogame. Players inside a game move their avatar around like a child on a sugar high. They bunny hop over awkward terrain, impatiently strafe around doorways that refuse to open, or stare into the abyss as they navigate unseen menus. There’s little more bizarre than watching other people play a game from within it. They do all this in silence, too, as if the world has been infiltrated by the terrifying Gentlemen from Buffy the Vampire Slayer.

from PCGamesN https://ift.tt/2ER3yCj

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