How CD Projekt Red brought the world of The Witcher from page to screen
CD Projekt Red did a wonderful job of bringing Andrzej Sapkowski’s books to life with its The Witcher series of games. This was because the team took the descriptions from the novels and translated them from page to screen with aplomb. Look to the game’s version of the lonely Witcher keep of Kaer Morhen, which Sapkowski writes as being ‘huddled against the stone precipices’ in the mountains of Kaedwen, and you’ll see a rocky keep crouched under high walls. Or there’s the bustling streets of Novigrad, which Sapkowski presents as ‘the cradle of culture,’ which you can see reflected in the banks, brothels, and bathhouses you run between in The Witcher 3: Wild Hunt. But there’s a lot more to visualising this architecture as the original author wrote it - game development demands embellishment. “It’s not as straightforward as taking a description from the books and recreating its content in the game,” Peter Gelencser, level design coordinator at CD Projekt Red, tells me. “Adjustments are often required […] to make a location stand out or have it fulfil a particular purpose during exploration.”
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from PCGamesN https://ift.tt/2IxGjeZ
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