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Making it in Unreal: how Doggo is reimagining Inside from a canine perspective

Imagine the side-scrolling drama of Inside, but instead of body horror and creepy worker drones, there’s a dog. An alaskan malamute to be precise - large and furry enough that he thinks he’s a wolf, and spends a lot of time howling at the moon. It’s why his parents abandoned him. It’s got you already, hasn’t it? Hook, leash, and chew toy. That instant connection with a canine protagonist is what powers Doggo, the debut game from Manchester’s Wip Tail Games. “It’s a companion adventure with man’s best friend,” project lead Nathan Robinson tells us. “You’ve got a dog and there’s a bond straight away. Through the game and story, we want to build an even tighter bond between the Doggo and the player.” Robinson has never actually owned a dog. But he and his team have learned that ownership starts with good training. For Wip Tail Games, that has meant teaching its Doggo to look at specific points in the world on command, or to tread a cinematically satisfying path through the story they want to tell.

from PCGamesN https://ift.tt/2zY7NHU

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