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Making it in Unreal: how Wrongworld gets sandbox survival so right

Wrongworld is a sandbox game driven by randomness. That means no two players will have exactly the same stories to tell, but, somehow, there’s a laugh in the same place in every first session. It comes when players go to chop down a tree without any tools, hit the left mouse button, and find that in the absence of an axe the avatar uses his forehead - thwacking his furry skull into the trunk until the bark comes apart. “All the 3D survival games that were coming out were very grim, realistic, and the graphics were gritty,” lead developer Jamie Coles tells us. “Part of the appeal of Don’t Starve to me is that it’s a bit silly, and I decided to run with that for Wrongworld.” Wrongworld is winning over players on Steam and at events by taking the familiar structure and routine of survival games and infusing it with the kind of daftness and surreality that can shake you out of the familiar. It’s so thoroughly wrong that it feels right.

from PCGamesN https://ift.tt/2NdVtGF

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