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Making it in Unreal: real-life sport meets ragdolls in Dodgebrawl

What is it about dodgeball that lends it to zany adaptation? The real pros of the sport have had to take a backseat to the image of them that Hollywood has manufactured - fictional legend Patches O'Houlihan hurling wrenches at Vince Vaughn to improve his reflexes. Dodgebrawl thrives on a similar sort of absurdity. The party game takes dodgeball out of the gym and onto the streets and, uh, graveyards of the city. This is an adaptation in which O'Houlihan’s sage advice - “If you can dodge traffic, you can dodge a ball” - comes in handy as speeding cars careen across the multiplayer arena. The balls are just as deadly, too, sending you ragdolling over the scenery if you catch one in the chest. The enthusiastic interpretation proved popular at EGX this year, winning the public vote at the show’s Tranzfuser stand, where the work of several budding UK indie teams was showcased. Those players would never have guessed that Dodgebrawl had been rebuilt from scratch in Unreal Engine 4 just a few months earlier.

from PCGamesN https://ift.tt/2OYbLJw

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