New games: Distress challenges with difficult moral choices and complex characters
Something that’s bugged me about games called ‘visual novels’ is that they’re usually pretty light on the ‘novel’ side of the equation. Whatever lovely things you might say about the rest of them, the ones I’ve tried have generally been pretty thin when it comes to the actual writing. But I’m drawn to Distress - firstly, because it’s got a distinctive hand-drawn style by artist Ian Higginbotham, and secondly because it’s written by Game Informer editor Javy Gwaltney. Now, full disclosure, I know Javy - I met him and worked with him while I was an intern at the magazine a couple years ago, and we’ve stayed in touch. It’s thanks to knowing him - and about how seriously he takes his reading and writing - that I’m so interested in Distress. The game has you playing a space-borne bounty hunter named Demetria Barton, who finds herself with her crew in a brightly-colored but dangerous space colony, Nova-8. Death lurks around every corner, and your companions have their own motives and fears that will inform your decisions as you travel through the sprawling city.
from PCGamesN https://ift.tt/2CMkdFe
from PCGamesN https://ift.tt/2CMkdFe
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