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Rockstar says its average work week is under 46 hours

October 18, 2018 Rockstar has released some specific numbers in the wake of its crunch controversy.

A number of developers at GTA and Red Dead Redemption studio Rockstar have discussed their working conditions on social media, after their famously tight-lipped employer apparently lifted a ban on their doing so. Studio reps have provided specific numbers, too - and those stats suggest that the average work week this year is under 46 hours. Rockstar’s stats are based on self-reported hours from employees. From January 8 to the end of September, work hours averaged between 42.4 and 45.8. There are some outlying big crunch weeks in all that - the week of July 9 saw employees average 50.1 hours, as 20% of the studio’s employees worked over 60 hours during that period. The longest hours for any individual employee there comes out to 67.1. Those stats were provided to The Guardian, who also spoke with co-studio head Rob Nelson about the controversy over Rockstar’s working conditions. “It’s something that we’re always striving to get better at. We’re growing as fast as we can, and we’re structuring our departments based on need, because we don’t want people working too hard.”

from PCGamesN https://ift.tt/2Ahk8XD

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