The history of League of Legends’ Jungle and why Baron won’t become a “Dark Souls boss”
Few aspects of League of Legends have changed as much as the Jungle. The neutral PvE area that lies between the game’s three lanes has been iterated on more than any other aspect of the game throughout its decade-long development. Monsters have been added, altered, and taken away again; players’ tools for tackling the jungle have changed dozens of times; and the way teams are forced to interact with this area is now so far removed from some aspects of the original vision as to be nearly unrecognisable. And yet, in a constantly evolving MOBA, the concept of the jungle is one of only a few genuine constants. While the outward appearance of League of Legends might change almost every other week, the PvE environment is part of the unalterable fabric of the game. We spoke to Andrei ‘Meddler’ Van Roon and Jo ‘Fearless’ Graylock - lead gameplay designer and senior game designer, respectively - about the history of the jungle and how it’s changed over time. Most surprising to learn, according to Meddler, is that the game’s original designers expected the jungle to be far less popular than it is today.
from PCGamesN https://ift.tt/2y9sPlC
from PCGamesN https://ift.tt/2y9sPlC
Post a Comment