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Blizzard is rewriting bits of Warcraft III to better mesh with World of Warcraft

Blizzard is rewriting bits of Warcraft III to better mesh with World of Warcraft screenshot

Fans were stunned after yesterday's announcement of Warcraft III: Reforged. Not only did Blizzard remember that Warcraft was once a strategy game, but they were going much farther in updating the classic than last year's StarCraft: Remastered. This could almost be considered a remake of the quality of textures and cutscenes going on. That touch up is extending to a bit more than just aesthetics, though.

As reported by Polygon, Blizzard's Brian Souza and Pete Stillwell elaborated on the changes coming to Reforged in a post-presentation interview. The biggest announcement is that Reforged will be compatible with the original release of Warcraft III. Even community developed maps and mods will work with the new remaster. You won't need to buy the new version to play online, either, though doing so will obviously net you more modern visuals.

Stillwell explained the difference between this and StarCraft: Remastered. "When we went to Korea [for StarCraft: Remastered] and talked with pros and people still playing in game rooms, the overwhelming feedback was 'Please don't change the game.'...But with [Warcraft III: Reforged], we've talked with the communities in Europe and in China [who say], 'Hey, we don't think this game is done.'"

To that end, Blizzard will be introducing a wide range of balance tweaks and even expanding on the options available in the game's editor. In a move that will likely be controversial, Blizzard is also working with writer Christie Golden (famous for her Warcraft novels) to tweak aspects of Warcraft III's story to fall in line with established World of Warcraft lore.



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