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How Warcraft 3: Reforged retcons the RTS to make sense in the age of WoW

Remastered games, such as Warcarft III: Reforged, promise something very simple: your nostalgic game memories updated to look like 4K modern marvels. And, from what Blizzard has revealed at Blizzcon 2018, that appears to be exactly what the classic team has done. A closer look, however, reveals there’s more to Warcraft III: Reforged than a new coat of paint. Some things have changed significantly, and there’s one reason for that: World of Warcraft. The Culling is the sixth chapter of Warcraft III’s Scourge of Lordaeron campaign, and sees a pre-Lich King Arthas slaughter the citizens of Stratholme in an attempt to prevent the city from falling prey to the Plague of Undeath. It’s an iconic moment in Arthas’s story, and one of Warcraft III’s most memorable missions. However, visit Stratholme in Warcraft III: Reforged, and it looks different to how you remember. Well, provided your memory of Stratholme was established with Warcraft III, that is. Those who have only visited the city in World of Warcraft may find the city a little more familiar… “One of the things reforging Warcraft III is giving us an opportunity to do is to look at how the world has evolved since World of Warcraft fleshed it and the characters out,” explains Blizzard’s Tim Morton. “This a chance to reconcile the two. In Warcraft III, the art style and the layout of Stratholme is not something that would feel familiar to a World of Warcraft player. So we have looked at the layout and the art that's in World of Warcraft and done our best to revamp The Culling to be consistent with that. I actually think it's a better level for it.”

from PCGamesN https://ift.tt/2qtsXs0

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