Making it in Unreal: the gravity of Deliver Us The Moon: Fortuna
“It’s a hectic day because we’re moving out of our old studio office,” KeoKeN Interactive CEO Koen Deetman tells us. “They’re going to demolish our building. We needed to reach the release of the game first, so that’s the reason we waited so long. Our internet was lost last week. If we don’t move this week we can’t continue.” A doomed building is a fitting setting in which to make Deliver Us The Moon, the story of one astronaut’s last ditch attempt to escape a climate-ravaged Earth and colonise the moon for the sake of humanity. The development of this ambitious game, put together by a small team in Unreal Engine 4, has at times been just as desperate. It’s paid off, however. Thanks to an authentic take on exploration outside the atmosphere, and a commitment to the kind of archaeological storytelling that makes Gone Home and Fallout 76 tick, Deliver Us The Moon has been well-received. Well, all of it apart from the ending. But we’ll get to that in good time.
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from PCGamesN https://ift.tt/2qVtm6E
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