Pagan Online is a Diablo-like dungeon romp for the MOBA generation
One of the greatest tricks Blizzard ever pulled with Diablo was convincing us that the dungeon crawler is a saturated genre. The term evokes an isometric perspective, looking down on shadowy netherworlds lit up by a relentless stream of neon spells, all of it strewn with loot from a thousand fallen enemies. But look a little closer at this image and you’ll probably realise that you’re staring at Diablo. Blizzard’s game has been synonymous with ARPG dungeon crawling for 20-odd years now. Mad Head Games, the developer behind Pagan Online, understands this hierarchy and therefore doesn’t try to hide its reverence for the game at the top. But by bringing in Slavic influences and brisk pacing this team is also looking to carve its own identity into our collective vision of this genre. Pagan Online’s overarching story throws you and up to three other players into a crossover universe starring gods from various pre-Christian mythologies, who you’ll be fighting both for and against. It’s far from a linear story however, and Mad Head Games publishing director Yaropolk Rash described it to me as “a series of adventures like Star Trek, where the whole thing goes from one circumstance to another with every new Battle Chapter.”
from PCGamesN https://ift.tt/2CgMQJd
from PCGamesN https://ift.tt/2CgMQJd
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