A free, uncredited, fan-made tool helped make Catherine’s PC port
After a handful of teasers, Catherine Classic was finally released on PC earlier this month, and players quickly began delving around in the game’s files. Once there, they found that a free fan-made tool had been used during development from the original game’s Xbox 360 version, and was then left in the files. The use of the tool seems to have first been discovered by VictSok on Twitter, who posted an image of a readme file found in Catherine Classic’s files, which were attached to something called CriPakTools. That readme states that the tool “is based off code [...] released on the Xentax forums which was further modified by Nanashi3,” and that the developer, who goes by esperknight, has since added a few of their own tweaks. Sega later confirmed the use of a tool for cross-referencing purposes during development. We spoke to the developer of CriPakTools. They say that they can’t be sure that the tool used in the game is their creation, although when we compared the text found in the readme file to the text on the tool’s GitHub repository, we found they were exactly the same. Esperknight says that they’ve had “no contact” from Sega.
from PCGamesN http://bit.ly/2RUNm8A
from PCGamesN http://bit.ly/2RUNm8A
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