After Epic pledged $25m to bring devs to Unreal, Unity loosens its service restrictions
A public dispute between Unity and cloud multiplayer service provider Improbable had some developers in fear for their games’ continued futures. Now Unity has walked back some of the controversial terms of service changes that spawned the debate and - though the engine maker maintains that many of the original accusations were false - has reinstated licenses for Improbable’s SpatialOS. “Over the last week there was much confusion,” Unity writes, “and untrue statements were raised which we refuted. But most importantly we listened to you, our community that felt that the End User License Agreement (EULA)/Terms of Service (TOS) was too restrictive.” In addition to some new changes, developers will be able to stick with old TOS versions if they don’t want to move on to newer versions of Unity. Unity’s terms of service update “highlights that developers can use any third party service that integrate into Unity.” The company specifically says that this change means Improbable is no longer in breach of the terms, and those licenses have been restored. Unity does add, however, that “we do not consider them a partner, and cannot vouch for how their service works” with the engine.
from PCGamesN http://bit.ly/2FDNfI3
from PCGamesN http://bit.ly/2FDNfI3
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