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Here’s how Nvidia’s RTX GPUs stack up in 3DMark’s new ray tracing test

The 3DMark Port Royal ray tracing benchmark is now available to the public. Since the Nvidia RTX 20-series cards were introduced late last year, we’ve been relying on Battlefield V, the only game capable of DXR at the moment, to test the Turing architecture’s specialised silicon. But no longer! Finally free from the yoke of the Origin launcher, we now have access to UL's 3DMark Port Royal benchmark: a run consisting of a whole bunch of alien critters, fancy robots, space goop, and more reflections than you can shake a ray at. It’s a rather intensive piece of software, and the highly-reflective, suitably sci-fi scene is proving tough going for even Nvidia's $1,200 ray tracing Turing flagship, the RTX 2080 Ti. If you don’t know, real-time ray tracing is a rendering technique that traces rays of light as they are blasted every which way in any given scene. This negates the need for reflection and lighting workarounds, allowing for accurate reflections, shiny materials, and life-like lighting. For a long time it has been considered the endgame for gaming graphics, or at least it's expected to be for a while anyways.

from PCGamesN http://bit.ly/2M1YQBU

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