Making it in Unreal: how to build a planet with Project C
One of the most enduring characters from The Hitchhiker’s Guide to the Galaxy, the sci-fi comedy radio series that inspired a spin-off videogame and many developers besides, is Slartibartfast. Slartibartfast is a planet designer involved in the creation of Earth - specifically Norway’s fjords, which he argues bring a lovely baroque feel to a continent. The Parisian developers at Darewise are his successors since they’re planet designers too. The studio is building Project C, a wildly ambitious MMO about colonising, farming, and co-existing with the living ecosystem of an alien world. In the game’s fiction, that world has been biogenetically engineered by a previous occupant - and biogenetic engineering is rather like what the studio has been doing itself, designing the systems which determine the placement of rivers, mountains, trees, and rocks. Though we haven’t seen a single screen of it, it’s already a technological marvel with design chops to match - Viktor Antonov, art director of Half-Life 2’s City 17 and Dishonored’s Dunwall, has taken up worldbuilding duties here, conceiving a planet worthy of the tech.
from PCGamesN http://bit.ly/2Mnj88Z
from PCGamesN http://bit.ly/2Mnj88Z
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