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Unity disputes SpatialOS claims, and says developers have no reason to be worried

January 11, 2019 Unity has responded to Improbable's claims about their relationship, and while SpatialOS has been cut off the engine maker says developers shouldn't be concerned.

Today, SpatialOS developer Improbable put up a blog post saying that Unity had ended support of that tool and others like - which essentially meant that games using cloud-based multiplayer services were under threat of shutting down. Now Unity has responded to those claims, saying that Improbable’s rundown of the situation is incorrect, and that developers using SpatialOS are free to continue development. In the blog post, Unity says that the dispute with Improbable has been going on for some time. “More than a year ago, we told Improbable in person that they were in violation of our Terms of Service or EULA. Six months ago, we informed Improbable about the violation in writing. Recent actions did not come as a surprise to Improbable; in fact, they’ve known about this for many months.” Unity says it never contacted any developers about shutting down their SpatialOS games, and titles in production using the tool should not be affected - though some developers are concerned about how that can be the case if SpatialOS is no longer actively supported. Further, Unity says that “If a game developer runs a Unity-based game server on their own servers or generic cloud instances (like GCP, AWS or Azure), they are covered by our EULA.”  

from PCGamesN http://bit.ly/2sm5KbV

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