Making it in Unreal: Ascent is a modular platformer made by just one man
There might be more games on Steam now than any one person could see, let alone play. But for Dean Clarke, regular citizen of the online world, seeing his work appear in the navy blue environs of Valve’s storefront after so many years browsing it as a customer - well, it’s an adjustment. “It’s kind of surreal,” he tells us. “I’ve spent two and half years working on this in my study alongside a full-time job, and now I actually have a game on the Steam store. You pinch yourself. It’s out there, now. People will either love it or hate it.” An open-world 3D platformer in the style of Spyro, Ascent: Crash Landing has made a quiet descent onto Steam - at least by the standards of triple-A publishers with marketing budgets and front page carousel slots. But it’s been public enough that Clarke has had the encouragement he needed - both to see the game through, from Unreal Engine 4 hobby project to full game in the fashion of the ‘90s games he loves, and to improve it as the levels and mechanics crystalise in beta.
from PCGamesN http://bit.ly/2Twxx5o
from PCGamesN http://bit.ly/2Twxx5o
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