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Making it in Unreal: why Hypercharge: Unboxed overturned the toy box

There’s already a game called Hypercharge: Unboxed available to buy on Steam. But if you ask its developer whether or not it’s worth playing, they won’t spin you a story. “The version that’s on Steam now is a boring cluster... mess,” Digital Cybercherries’ Joe Henson tells us. “There was no real idea with it, no real direction.” In fact, Hypercharge’s next update won’t have a single line of code in common with its namesake. Over the past year, the team has rebuilt the enemies, maps, mechanics, UI, HUD, sound, and graphics of this toyland co-op defense shooter from scratch. It’s not a completely unprecedented move - several months after Rust became an early access phenomenon, developer Facepunch decided its code base was unworkable and started again in a new engine. Nevertheless, it’s highly unusual, and indicative of the strange story behind Hypercharge’s development. Essentially, Digital Cybercherries is a band that split up before it could put out its album.

from PCGamesN http://bit.ly/2NcmnR7

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