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Review: Metro Exodus

Review: Metro Exodus screenshot

[Update: Since this review was published, I’ve encountered instances of game breaking save bugs that can spawn the player back into locations where they are “locked” in place. This effectively kills your autosave file. This happened on PS4 to me, costing hours of progress, and I have read testimonials of it happening on PC too. Be warned.]

I'm a scaredy cat. Maybe it comes from getting a diploma from the School of Having the Shit Kicked Out of Me, or maybe it's my erratic heartbeat and over-reliance on stabilising medication. Point is, I'm a "jumpy" person. As such, loud noises, sudden lunges out of the darkness, and monstrous hellspawn have, surprisingly enough, a pretty animated effect on me.

"Sure, Chris Carter, I'll review Metro Exodus." I said, completely ignorant of the above.

Two minutes into the darkened subway tunnels, my first thought was "Who the fuck designs a game mechanic that causes massive spiders to scurry across your face?" What sadists do 4A Games have working for them? Still, ever the pro, I rose above my fears and pressed onward, determined to check out Deep Silver's sombre sequel.



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