The Outer Worlds features its own take on Fallout’s VATS
The Outer Worlds is a space-faring RPG being developed by the same studio that created Fallout: New Vegas, but it’ll be borrowing more than just its western theme from Bethesda’s post-apocalyptic series. Combat will utilise Obsidian’s take on Fallout’s famous VATS system. In an interview with GameInformer, co-director Tim Cain introduces Tactical Time Dilation (TTD). It’s a specific skill that players will need to spec into, that will slow down time allowing you to move around and line up shots against your targets. If you’re a fan of the Fallout series, that’ll sound awfully familiar, although there are a few things that set it apart from VATS. For one thing, Fallout’s system is much more of a ‘pause’ function, and allows you to select distinct parts of your opponents’ bodies, showing you the likelihood of you actually hitting your shot. TTD feels more like bullet time, but lining up specific shots does convey its own benefits - hitting an enemy in the head will finish them off, but aiming at their legs will cause them to hobble slowly towards you.
from PCGamesN http://bit.ly/2N61x60
from PCGamesN http://bit.ly/2N61x60
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