The full Generation Zero interview: preparing for the new Cold War
Generation Zero and its rendition of 1980s Sweden is built upon a single question: what happens when your enemy is both there and not there at all? It’s a Cold War question, fitting of the game’s setting, and one that manifests in two forms. In this alternative history, a very real chill that threatens to wipe out life has swept across the east coast of the Scandinavian landscape. But the more immediate danger in Avalanche’s post-apocalyptic co-op game takes the form of an army of menacing machines. Generation Zero sees you and your friends team up as young adults who have returned from an island-hopping outing to find the tranquil Sweden they once knew consumed by a robot invasion. Those metal monstrosities would like nothing better than to blow you to smithereens and fight over your ostentatious ‘80s sunglasses. It’s up to you to scavenge this eerily vacant world to find the gear to protect yourself and unravel what happened. It’s that, or you have planted your last potato, as Swedes would say. That’s the phrase game director Emil Kraftling uses when he talks to us, at least. He goes on to talk about his upbringing in 1980s Sweden, what it means to make a game about your childhood, and how the decade of Top Gun, the mixtape, and Bon Jovi fits into a serious story about world powers jostling for domination.
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from PCGamesN https://ift.tt/2UDLX49
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