Vampire: The Masquerade – Bloodlines 2 sprinkles Deus Ex and Dishonored into its grisly bloodbath
Cascading smoke is contaminated by the pungent fumes of execution. The granite air of Pioneer Square is thick with it. Sharp-toothed spectres weave in and out of ethereal form to viciously bludgeon poor mortals to a pulp. Maybe I’m implicated in the massacre but, before I can worry about that, I’m knocked to the ground: another of the vampiric Kindred hangs over me to slowly, gleefully, dripping blood all over my prone body as if I’m a disturbing portrait. Perhaps I am guilty of the transgressions of which I’m accused, but there’s more to this relentlessly dark mystery than meets the eye. Vampire: The Masquerade - Bloodlines 2 begins just as Troika Games’ famous prequel did: with an interrogation. Moved from your nightmarish reverie back to the present, you find yourself in the dock for an egregious misdemeanour: by allowing a witness to escape after having seen you in your true form, you have broken the Masquerade, the agreement among you and your blood-sucking friends that the actions of your kin must be kept secret from your oh-so-delicious prey. For a game where superhuman power is central, being questioned in an unsettlingly slimy manner by the Camarilla representative makes you feel acutely vulnerable. But before long, this interview starts to go badly. Then, just when it looks like everything is over before its begun, the courtroom erupts in explosive flame that greedily licks at a devastated hallway, indicating my escape route away from my menacing interviewer.
from PCGamesN https://ift.tt/2UMVDtf
from PCGamesN https://ift.tt/2UMVDtf
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