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Writing Divinity: Original Sin 2’s story required coordination on a global scale

Creating a bigger, better story that showed off their game’s reactive world was one of the main goals for the developers of Divinity: Original Sin 2. Larian hired a team of nine writers to create it, thinking that would be plenty to tackle the task. But between writing and scripting, Original Sin 2’s main story wasn’t complete until just ten months before the game shipped. Larian founder Swen Vincke talked about the making of Divinity: Original Sin 2 to an audience of developers at GDC today in San Francisco. He explained how the team expanded to four studios around the globe in the ramp up to production on the game, and how the monumental writing task they had set out for themselves created a host of knock-on problems for the rest of the development team. In addition to the sprawling main story, Larian decided to create origin stories for each of the key characters you can play in the game. In Divinity: Original Sin 2, you can have four characters in your party, and each has an origin. If you don’t include one of these characters in your party, you’ll still encounter them in the world - and that means their stories and origins had to be told in both first- and third-person perspectives.

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