A bug in The Division 2 is messing with weapon damage
The Division 2 got its first content drop April 5, with World Tier 5 and the Tidal Basin stronghold arriving alongside a patch that addressed some initial issues with balancing and squashed a few bugs. But that patch seems to have highlighted - or introduced - a few new bugs as well. Players have noticed that specialist ammo isn’t dropping regularly enough to make using them practical, and now it appears that equipping different loadouts can reduce your damage output. A Redditor posted a clip from the game that shows their character’s inventory. The player has an assault rifle loadout equipped, with a total of 19,955 weapon damage, or 8,792 with normalization on. Changing to a different loadout and then back again results in new figures for damage output: 17,212 weapon damage, or 7,584 normalized. That’s a significant difference, although it’s not entirely clear whether this bug affects actual weapon damage or just the way damage is displayed in the inventory menu. The player who posted the thread says they’ve noticed the damage drop while playing, but commenters aren’t completely convinced - some believe it’s merely a display quirk associated with specific talents.
from PCGamesN http://bit.ly/2U2FLl8
from PCGamesN http://bit.ly/2U2FLl8
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