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Control’s single building contains a bizarre, ‘near-infinite’ game world

Control’s single building contains a bizarre, ‘near-infinite’ game world

A barrage of enemy fire rains down making this desperate run for cover feel almost helpless. There’s little to hide behind, and scurrying down a stark concrete corridor I can see there’s only one door left to try. Fortunately, it’s open, so I tumble through it - suddenly, everything is different.

This new space is so placid. The wails of enemy weaponry from seconds ago feel like distant memories. More strikingly, the decor has changed entirely. Dark faux mahogany trim and kitsch patterned wallpaper lend this side room the feel of the 1970s - perhaps a stately home given to an eccentric interior designer. It’s peculiar, for sure, but it’s also a much more comforting place to be than the brutalist hellscape I’ve just fled.

Actually, the detail of the wallpaper is incredible. Stepping forward to take a closer look at those textures, the wall separates into myriad geometric shapes. They fold in on one another, over and over, leaving a portal. Stepping through, I’m in a slightly different version of the room I just left. Maybe not quite as comforting as I thought.

RELATED LINKS: Control release date, Control setting, Control weapons

from PCGamesN http://bit.ly/2ICccG4

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