Escape rooms show us why the world needs videogames
Being locked in a room and challenged to complete a series of devious puzzles created by a an all-seeing, all-hearing mastermind doesn’t really sound like heaps of fun. In fact, numerous horror films have been predicated on the idea that it’s pretty awful. But, somehow, escape rooms have become a popular and totally normal activity to do with family and friends. They’ve also been nicked wholesale from videogames.
Escape rooms have come a long way since their blocky beginnings in point-and-click browser-based puzzlers. Games like Takagi’s Crimson Room have been locking players up for years behind brain teasers and head scratchers. Now these designs have leaked into the physical realm. Escape rooms, although being outside the screen of a computer, are essentially a giant videogame level. Both share elements of puzzle design that go beyond just creating a good puzzle as they both need to transport the player to somewhere entirely different.
“Having a story helps immerse the player into the experience,” escape room designer Adam Hameed tells me. “This can be the closest thing many people will experience to being in a story or movie.”
from PCGamesN http://bit.ly/2XrZyga
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