How the Command & Conquer devs tamed the Barbarian for Conan Unconquered
Ruthless, bloodthirsty, and wild. Dressed in nothing but a leather loincloth and communicating only in brutish grunts, even Conan the Barbarian’s muscles have muscles. He’s a skull-crushing cut-throat who loves nothing more than a good brawl. Conan and Kratos could well be distant cousins.
Funcom have already released two games featuring the brutal barbarian and his Hyborian crew. The first, Age of Conan: Unchained, is a free-to-play MMORPG and the second, Conan Exiles, is an open-world survival game. Now Funcom is marching into real-time strategy territory by teaming up with Command and Conquer veterans, Petroglyph. The savagely violent result: Conan Unconquered.
In Conan Unconquered you are tasked with building a stronghold to protect the city from hordes of enemies. Manage resources, build up an army, research new tech, and command your forces to increase your settlement’s chances of survival.
Having a ruthless character as thestar of a game that relies on careful defensive strategy makes for an intriguing contrast. We spoke to Petroglyph game designer Renato Orellana about how this absorbing alliance was formed and how this untamed icon fits into the world of strategic city defence.
from PCGamesN http://bit.ly/2GHsVnM
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