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How realistic is Resident Evil 2 remake? We asked a cop and a paramedic

How realistic is Resident Evil 2 remake? We asked a cop and a paramedic

How would you survive a zombie outbreak? Barricade yourself in a pub and wait for it all to blow over, or raid a supermarket for supplies, or even flee to the wilderness to start again? You have a plan, don’t you? Everyone has a plan.

Capcom's Resident Evil 2 remake provides the perfect opportunity to see what could happen if you don’t plan for the zombie apocalypse. As with the 1998 original, it tells the story of rookie police officer and a college student caught at the forefront of an undead outbreak.

It’s an iconic piece of zombie entertainment that has led to several sequels and film adaptations, not to mention all the undead fiction it’s inspired. We even spoke to some horror film producers about Resident Evil 2's ability to scare, recently. But the game’s initial release was as remarkable for its depiction of police officers as it was for its shambling living dead, and that aspect has been much less appreciated. To find out exactly what it would be like to be a cop if the dead suddenly started coming back to eat our faces, I asked one. And then I went and found a paramedic, too. How would these professionals handle the situation?

One of the most iconic aspects of Resident Evil 2 has always been the police station. Unlike the television-typical HQ that’s made with glass walls and filled with bad coffee, Raccoon City PD gets its own claustrophobic gothic building stuffed with locked doors, secret passages, and zombies.

RELATED LINKS: Resident Evil 2 review, Resident Evil 2 system requirements, Resident Evil 2 Tyrant

from PCGamesN http://bit.ly/2V1revI

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