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Making it in Unreal: How Pacer blasts Wipeout into the future

When Wipeout was first released in 1995 it obliterated the racing genre scene - wheels were out and anti-gravity boosters were in. Speeding around its sci-fi courses was an intense ride, electronic dance music pumping pure adrenaline through your ears and through to the tips of your fingers. Over 20 years later, the Wipeout series seems to have been retired, but racing fans still have a need for anti-grav games. Luckily, R8 Games has stepped in to create the perfect successor to ignite their engines. Funded through Kickstarter back in 2015, Pacer is shaping up to be the Wipeout descendant that fans have been waiting for. Previously titled Formula Fusion, the game has since been given a fresh lick of paint and is ready to make an impression. Using Unreal Engine 4 allowed R8 Games to make a quick start with its development process. “Everything about it was simple,” lead designer Carlton Gasunt tells us. “It’s all easy to use and we got a lot out of the box that we found useful. It was all there and we could develop straight away.

from PCGamesN http://bit.ly/2uUoH6W

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