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Making it in Unreal: how The Sojourn both taxes and relaxes your grey matter

Many puzzle games put you under undue pressure to solve their mysteries, and that’s probably not what you want after a long day of work. Call us traditionalists all you like, but we much prefer having as much time as we need to pick apart a game’s toughest head-scratchers, thank you very much. Most of the time we just know we could have got to the solution if it weren’t for an overzealous timer throwing us off. The Sojourn is a wistful puzzler that understands exactly this. Timer-based puzzles have their place in the genre, yes, but this is a soothing indie experience that proves those cogs behind your eyes can work without spinning out of control. In an abandoned space with only the tinkling of stringed instruments and expressive statues for company, you’re handed the tools to unravel this enigmatic narrative in your own time. Bliss. “We’re going for a more relaxing, spiritual experience,” Niels Koojiman, head of marketing at Iceberg Interactive, tells us. Your ambling walking speed feels as if you’re walking through mystical treacle, but it forces you to acclimatise to the thoughtful pace of this peaceful world, now inexplicably deserted as it falls languidly into place in front of you.

from PCGamesN https://ift.tt/2uETAw2

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