Making it in Unreal: how Xenon Racer is built for speed
The grand pantheon of classic arcade driving games houses the likes of Daytona U.S.A., Pole Position, and Out Run. Now, in 2019, developer 3DClouds wants space made for Xenon Racer. A near-future speedathon set in 2030, Xenon Racer puts you in the spotless cockpits of charged-up supercars capable of producing over 1000 horsepower. It’s a game to ripple your cheeks, test your reflexes, and hopefully make you rediscover the simple pleasures of going very fast down a track.
“We surely designed Xenon with those titles in mind,” 3DClouds founder and level designer Francesco Bruschi tells us. “Our idea was to pay tribute to the old arcade racing games from the ‘90s, but we instilled a unique soul in Xenon Racer. We really loved Daytona U.S.A., Ridge Racer, and Wipeout, but Xenon Racer has its own style and is really recognisable from afar.”
That unique style Bruschi talks about is largely thanks to Unreal Engine 4. A car is only as good as its engine, and Xenon Racer’s is a monster capable of powering lush environments, shiny motors, and insane speeds. And let’s not forget the settings: there are a massive 40 tracks in total, each drawing inspiration from the world’s largest cities.
from PCGamesN http://bit.ly/2ZsgFQz
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