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Nvidia’s struggling GTX 1650 is missing Turing’s improved video encoder

Nvidia’s struggling GTX 1650 is missing Turing’s improved video encoder

Nvidia’s new GTX 1650 is based on a fresh TU117 GPU which promises to have all the benefits of the Turing architecture. That means you get the ability to run integer and floating point operations concurrently, a unified cache architecture, and the ability to utilise adaptive shading, all to improve gaming performance. Good, eh?

And along with the other new Turing GPUs also came a new version of the NVENC video encoder, a bit of dedicated logic that offers 15% greater encoding efficiency and contains features to avoid artifacting when recording or streaming.

But, while the GTX 1650 does get all the other Turing shader goodness, it turns out the video encoder is actually based on the last-gen Volta version of NVENC and doesn’t have the Turing benefits. So it’s missing some of the Turing goodness, costs more than AMD’s RX 570 and can’t perform at the same level as that top budget card. I don’t want to keep kicking a new graphics card when it’s down, but it’s getting harder to see what the point is in the existence of the GTX 1650.

RELATED LINKS: RTX 2080 review, Nvidia Turing specs and performance, Best graphics card

from PCGamesN http://bit.ly/2W3lNZB

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