Total War: Warhammer 2’s new under-empire almost made me like the Skaven
In a world inspired by Tolkien and Medieval/Renaissance Europe, the Skaven are one of Warhammer’s more original races. They’re certainly among the most popular. This has always bothered and confused me, because I don’t like them very much. But after playing Total War: Warhammer 2’s latest DLC, I’m having a bit of a change of heart, and it’s all because of the undercities that are coming in a free patch alongside the DLC’s release on April 17.
Undercities are established like pirate coves - either by an agent (specifically, the warlock engineer) or after a conquest. But that’s where the similarities end. You can do so much more with an undercity.
There are four building slots, and six potential building trees to fill them with. There are trees for both food and money, and one which gives up to a 10% chance of founding an undercity in a neighbouring region - this is essential if you want a big under-empire, as the engineer’s spread ability is on a cooldown. For the first time, you really can be the devious, cunning Skaven of Warhammer lore, siphoning money from the clueless man-things above as you watch your under-empire spread, infesting the roots of the world. Turn off the lights, wear a hoodie, and cackle evilly for maximum effect.
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