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Crytek’s ray tracing demo was running at 1080p 30fps on an AMD RX Vega 56

Crytek’s ray tracing demo was running at 1080p 30fps on an AMD RX Vega 56

The team over at CRYENGINE demonstrated a unique, hardware-agnostic implementation of real-time ray tracing within the Neon Noir demo at GDC 2019, brazenly demonstrating accurate reflections working on an AMD RX Vega 56 as if it were no big, Nvidia-affronting deal. And now they’re ready to talk in greater detail about how they achieved this.

The Neon Noir demo, we can now confirm, was running at 1080p and achieving a hearty 30fps on AMD’s second-tier Vega architecture graphics card from 2017: the RX Vega 56. Vladimir Kajalin, principal rendering engineer for CRYENGINE, and Ron Frölich, principle 3D artist for Hunt: Showdown, have taken to the web to answer some of the burning questions as to how this effect and performance is possible.

“Ahead of GDC 2019, we revealed Neon Noir, a research and development project showcasing real-time mesh ray traced reflections and refractions created with an advanced new version of CRYENGINE’s Total Illumination real-time lighting solution. Needless to say, we did receive a lot of questions about the demo and ray tracing in CRYENGINE.”

RELATED LINKS: AMD Navi release date and specs, AMD Ryzen 3000 release date, AMD Radeon VII review

from PCGamesN http://bit.ly/2YcjCDv

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