Crytek’s ray tracing demo was running at 1080p 30fps on an AMD RX Vega 56
The team over at CRYENGINE demonstrated a unique, hardware-agnostic implementation of real-time ray tracing within the Neon Noir demo at GDC 2019, brazenly demonstrating accurate reflections working on an AMD RX Vega 56 as if it were no big, Nvidia-affronting deal. And now they’re ready to talk in greater detail about how they achieved this.
The Neon Noir demo, we can now confirm, was running at 1080p and achieving a hearty 30fps on AMD’s second-tier Vega architecture graphics card from 2017: the RX Vega 56. Vladimir Kajalin, principal rendering engineer for CRYENGINE, and Ron Frölich, principle 3D artist for Hunt: Showdown, have taken to the web to answer some of the burning questions as to how this effect and performance is possible.
“Ahead of GDC 2019, we revealed Neon Noir, a research and development project showcasing real-time mesh ray traced reflections and refractions created with an advanced new version of CRYENGINE’s Total Illumination real-time lighting solution. Needless to say, we did receive a lot of questions about the demo and ray tracing in CRYENGINE.”
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