Does Code Vein do enough to distinguish itself from Bloodborne?
Rather than gently dip you into its bloody world, Code Vein chucks a bucket of jargon and gameplay mechanics in your face almost immediately. It has a lot to teach and does so at blistering speed.
The first 20 minutes has me bewildered as I’m introduced to blood springs, gifts, blood codes, the lost, blood beads, revenants, a vital fluid known as ichor, void types, and all sorts of other universe-specific terminology. None of it makes the game easy to like at first. However, Code Vein is worth sticking with, as an elegant and customisable combat system soon emerges. Not that it’ll stop the game being compared to Bloodborne as it has already been a million times - and rightfully so.
In fact, the battle mechanics only invite more parallels between it and and FromSoftware's Victorian gothic fantasy. Code Vein gives you heavy and light attacks, a dodge button that enables a rapid roll, and most of the armoury offers melee weapons - though some have limited firepower functionality too. Which is another way of saying it has guns.
from PCGamesN http://bit.ly/2YfOVgY
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