Farewell Mantle… AMD has ended all support for DirectX 12’s API inspiration
AMD is finally discontinuing support for the Mantle API. Starting with version 19.5.1, Radeon Software Adrenalin 2019 Edition drivers will no longer support AMD’s rendering API, finally putting an end to the DirectX challenger’s forlorn life. But as we wave goodbye to the AMD API, let’s remember all the good things it brought to gaming.
AMD first developed its rendering API back in 2013, offering up a software suite capable of communicating efficiently, and close to the metal of the Graphics Core Next architecture. Gamers received their first taste of its new API within DICE’s Battlefield 4, where it was found to be particularly useful on low-end hardware due to its CPU-friendly, bottleneck-reducing design that lightening the load on weak-heart processors.
But despite a couple of games utilising the API - Dragon Age: Inquisition, Battlefield Hardline, Civilisation: Beyond Earth, and even Star Citizen for a time - the API wouldn’t end up taking the world by storm... at least not quite in the way AMD had hoped. Microsoft’s DirectX API would end up ruling the PC space, but because of Mantle DX12 ended up adopting a good deal of what the red team was aiming to achieve with it. Though that left AMD to reluctantly put an end to its API’s development in 2015.
RELATED LINKS: AMD Navi release date and specs, AMD Ryzen 3000 release date, AMD Radeon VII reviewfrom PCGamesN http://bit.ly/2Vq5WmL
Post a Comment