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New ReShade method brings ray-traced lighting to Yakuza Kiwami 2, Quake, and more

New ReShade method brings ray-traced lighting to Yakuza Kiwami 2, Quake, and more

Ray tracing is the hot new buzzword in visual effects right now, and using the rendering technique means stunning scenes in games, if you’ve got the hardware - and the games - to do it. Fortunately, a modder is working on a version of ReShade that brings ray tracing to older PC games that weren’t necessarily designed for it.

Dark Side of Gaming has rounded up a few examples of the alpha version of Pascal Gilcher’s new global illumination method for ReShade. Users have posted videos of the method used in Yakuza Kiwami 2, Batman: Arkham Knight, and the original Quake.

The results are pretty impressive, although a bit of a step down from what you might expect from a game purpose-built to support real-time ray traced illumination. I’m not a hardware expert by any stretch, but from what I can tell, this is primarily due to ReShade only having so much data to work with when it figures out lighting for a scene. The ‘rays’ cast from the players point of view can’t interact with objects that you can’t already see, and there are strange phasing and ghosting effects as a result.

RELATED LINKS: Yakuza Kiwami 2 review

from PCGamesN http://bit.ly/2Q24IwP

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